ShopDreamUp AI ArtDreamUp
Deviation Actions
Description
Same character that I modelled before…
This character (Lynn) is actually from the 2D Arcade Fighting Game - “RAGE of the DRAGONS” released and develop by SNK Playmore & EVOGA...
I decided to do a 3D modelling of a character from the existing 2D fighting game as a part of my Lowpoly modelling practice... beside I’ve never seen someone did a 3d model of this character that’s why I choose her as my subject. In addition, I want to know how precisely I can really copy or do the 3d model in a lowpoly form from the references that I got...
I actually first modelled this character in a 880tris polycount, and I decided to improve the model and increase the polycount to 1,000 polys, then now I decided to push the polycount more and increased it to 2942 polys ^_^ and I also re-UVunwrap and repaint the textures again, this time I also apply Specular map + Bump map and Opacity map (opacity map for the hair) and set new Riggings on the model, instead of just using standard Bones on the rigging I used the Biped to learn the other approach on rigs…
TOOLS:
Modelled in: 3D's Max
Textures in: Photoshop CS
Please check out the other polycount model of this character:
* 500tris polycount of this model - [link]
* 880tris polycount of this model - [link]
* 1,000 polycount of this model - [link]
Post render: [link]
Here is the reference of this Character: [link]
The game looks like: [link]
Hope you guys like it ^_^ and thanks for the view.
3D model by: me
Character copyright (c) by: SNK Playmore / EVOGA
This character (Lynn) is actually from the 2D Arcade Fighting Game - “RAGE of the DRAGONS” released and develop by SNK Playmore & EVOGA...
I decided to do a 3D modelling of a character from the existing 2D fighting game as a part of my Lowpoly modelling practice... beside I’ve never seen someone did a 3d model of this character that’s why I choose her as my subject. In addition, I want to know how precisely I can really copy or do the 3d model in a lowpoly form from the references that I got...
I actually first modelled this character in a 880tris polycount, and I decided to improve the model and increase the polycount to 1,000 polys, then now I decided to push the polycount more and increased it to 2942 polys ^_^ and I also re-UVunwrap and repaint the textures again, this time I also apply Specular map + Bump map and Opacity map (opacity map for the hair) and set new Riggings on the model, instead of just using standard Bones on the rigging I used the Biped to learn the other approach on rigs…
TOOLS:
Modelled in: 3D's Max
Textures in: Photoshop CS
Please check out the other polycount model of this character:
* 500tris polycount of this model - [link]
* 880tris polycount of this model - [link]
* 1,000 polycount of this model - [link]
Post render: [link]
Here is the reference of this Character: [link]
The game looks like: [link]
Hope you guys like it ^_^ and thanks for the view.
3D model by: me
Character copyright (c) by: SNK Playmore / EVOGA
Image size
1568x2673px 1.26 MB
© 2010 - 2024 jerix
Comments14
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I need to get myself to use 3Ds max and make models more...idk why i never brushed up 3d...
well mostly learning rigging,uvmapping,and making misc model parts look decent..
Or know how to make model parts and set em up as "bodygroups" for a model with multiple parts as animation for face and etc.
anyway,Sweet work.I hope ya keep this going.
well mostly learning rigging,uvmapping,and making misc model parts look decent..
Or know how to make model parts and set em up as "bodygroups" for a model with multiple parts as animation for face and etc.
anyway,Sweet work.I hope ya keep this going.